The release of the 2014 Fighter’s Collection has reached the
English format! For the first time, a pack will feature a chance to get one
card from every clan aside from the Etranger Clan. This is a very interesting
deal, as a lot of cards from sets like this were released as promo cards
instead, making them harder to get. And even more interesting is this pack will
include Legion before the Legion Release later this month!
But I wondered: Are all the cards as valuable as the rest?
Are people going to be satisfied with their clan’s new addition? Well, it’s
time we found out, now isn’t it?
In this analysis, I will not be including the SP cards, and
the Legions will be paired together for simplicity. I won’t go too much into
detail on effects, just making suggestions on if using them in a current deck
is viable. Despite this, there are still a lot of cards, so this article will
be split into 3 parts.
Now, let’s start off the analysis:
Splitting Seeker,
Brutus
[ACT](VC): Legion 20000 "Combined Strength Seeker,
Locrinus"
[AUTO](VC): [Counter Blast (1)-card with "Seeker"
in its card name] When this unit attacks a vanguard, if this unit is Legion,
you may pay the cost. If you do, choose up to four units in your front row with
"Seeker" in its card name, and those units get [Power]+3000 until end
of turn.
[AUTO](VC): [Counter Blast (1)-card with "Seeker"
in its card name] When this unit is placed on (VC), you may pay the cost. If
you do, search your deck for up to one card named "Combined Strength
Seeker, Locrinus", call it to (RC), and shuffle your deck.
Combined Strength
Seeker, Locrinus
[AUTO](RC): During the turn when your vanguard Legion, when
this unit attacks a vanguard, this unit gets [Power] +4000 until end of that
battle.
This is the first Legion Pair for the Seekers, the new archetype
of Royal Paladin. As of right now, the pair can do very, very little, as no
other Seekers are released. But when they are released later in the year, will
this pair do the clan justice? I certainly think so….at least till the next set
comes out. This pair is very limited, and the only redeeming part of their
skills is the plus 3000 to all the front row. It’s nice to mix with the Trial
Deck, but when the other members start to emerge, they won’t hold up.
Sprout Jewel Knight,
Camille
[AUTO](VC) Limit Break 4: [Counter Blast (1)] At the
beginning of your main phase, if the number of rear-guards you have is three or
less, you may pay the cost. If you do, search your deck for up to one card with
"Jewel Knight" in its card name, call it to (RC), and shuffle your
deck.
[AUTO](VC): When this unit attacks a vanguard, this unit
gets [Power] +2000 until end of that battle.
This new addition to Jewel Knights is a bit underwhelming
for an already looked-down-upon archetype. Her ability only works during the
beginning of the main phase, meaning you can’t set it up beforehand unless you
intercept or your opponent retires your rearguards. Jewel Knights aren’t known
to be powerful, and Camille doesn’t help. If you plan on running Jewel Knights,
I recommend sticking with Ashlei “Reverse” instead.
Floral Magus
[ACT](VC) Limit Break 4: [Counter Blast (1)] Declare a card
name, and reveal the top card of your deck. If the revealed card is the card
you declared, put it into your hand, and this unit gets [Power] +5000 until the
end of turn.
[CONT](VC): During your turn, if the number of cards in your
hand is four or greater, this unit gets [Power] +2000.
With the number of cards that can look on the top of the
deck to predict the outcome, this card is still useful in the Oracle Think Tank
decks that aren’t Battle Sisters. Though if you do not guess correctly on a
gamble, you risk revealing an upcoming trigger, making your opponent wary of
your next attack even more. It’s decent, though.
Halberd Revenger, Peredur
[AUTO](VC) Limit Break 4: [Counter Blast (1) & Choose
two of your rear-guards with "Revenger" in its card name, and retire
them] When this unit attacks a vanguard, you may pay the cost. If you do, this
unit gets [Power] +10000/ [Critical] +1 until end of that battle.
[AUTO]: [Counter Blast (1)-card with "Revenger" in
its card name] When this is placed on (VC), you may pay the cost. If you do,
search your deck for up to one grade 1 or less card, call it to (RC) in the
same column as this unit, and shuffle your deck.
….Can I not? Please, I really don’t have a lot of nice
things to say here. Peredur isn’t the best Revenger to have come out. Really,
it only beats Diarmuid out of the ones released. His ability is just a little
better than Diarmuid, but nothing a Perfect Guard can’t deal with, and his
second ability is one time only, and only sets up your middle column. Guys,
stick to Raging Form, Dragruler, and “Abyss” When it’s released.
Twin Blade Liberator, Margaux
[ACT](VC) Limit Break 4:[Counter Blast (2)-card with
"Liberator" in its card name & Choose one of your rear-guards
with "Liberator" in its card name, and put it on the bottom of your
deck] Look at two cards from the top of your deck, search for up to two cards,
call them to separate open (RC), and those units get [Power]+5000 until end of
turn, and put the rest on the bottom of your deck in any order.
[AUTO](VC): When this unit attacks a vanguard, this unit
gets [Power] +2000 until end of that battle.
This card, compared to other superior calling cards, is much
better at doing the job of a Liberator. Sure, the cost is a bit high, but this
clan revolves around the calling mechanic, and with staples like Bruno you will
be hitting high columns, and the best part is you get 2 cards to select, so if
one happens to be a trigger, you don’t need to feel obligated to put it on the
field, but save it in the deck. Combining this with the Trial Deck being
released is a good way to keep your field in check, as well as hit those
powerful columns.
Spiral Celestial Hellm
[ACT](VC) Limit Break 4: [Counter Blast (1) & Choose a
card from your hand, and put it into your damage zone] Choose a face up card
from your damage zone, put it into your hand, and this unit gets [Power] +5000
until end of turn, and if you have a face up card named "Spiral Celestial,
Hellm" in your damage zone, this unit gets [Critical] +1 until end of
turn. This ability cannot be used for the rest of that turn.
[ACT](VC): [Counter Blast (1)] This unit gets [Power] +2000
until end of turn.
Eh, not as good as it could have been. Since the other boss
cards of Celestial focus on power columns rather than the Vanguard, it’s better
to keep with them. Hellm doesn’t do anything better than Narelle or Nociel, and
the critical isn’t threatening enough, kind of like Diarmuid of the Shadow
Paladins.
Goddess of Four Seasons, Persephone
[ACT](VC) Limit Break 4: [Soul Blast (6)] Look at three
cards from the top of your deck, put them on top of your deck in any order,
draw a card, and Soul Charge (1).
[AUTO]: When this unit is placed on (VC), choose one of your
rear-guards, search your deck for up to three cards with the same name as that
unit, put them into your soul, and shuffle your deck.
Interesting as this card is, with the upcoming release of
the new Regalia cards, it doesn’t seem to hold much ground. And a soul blast
six for a draw and charge? A bit of an overwhelming payoff for little gain,
since Genesis need that soul. And putting up to 3 cards in the soul doesn’t
help unless you are able to Legion back the cards lost for the soul blast,
because this card just reeks of Decking Out.
Merkur Blaukluger
[AUTO](VC) Limit Break 4: [Counter Blast (2)-card with
"Blau" in its card name] When this unit attacks a vanguard, you may
pay the cost. If you do, [Stand] all of your rear-guards with "Blau"
on its card name in the front row.
[AUTO](VC): During your battle phase, when your unit becomes
[Stand], this unit gets [Power] +2000 until end of turn.
What can I say, this card is a pretty good spin-off of Beast
Deity Ethics Buster, until you look at all the other Blaus in the Grade 3
Line-up. He gets an ok power boost, but A Mond Break-Ridden Galaxy Blaukluger
is a much better bang for your buck, considering not 2, but all of your
rearguards stand. And for a lot less of a cost.
Edict Star-Vader, Halcion
[CONT](VC) Limit Break: All your units with "Я" in
its card name get "[Intercept]", "[Boost]" and "[AUTO]:
When this unit is placed on (GC) or intercepts, this unit becomes 5000 [Shield]
until end of that battle.”
[CONT](VC): All of your units with "Я" in its card
name is also a «Link Joker».
Oh, and you guys thought Omega Glendios made Reverse units
insane. Halcion makes them the main focus of the deck, to the point where you
can have all your Rearguards filled with Reverse units and you will still be
able to mop the floor with your opponent. 22000 power columns aren’t something
to laugh at, and being able to guard effectively with Grade 3’s is ridiculous, especially
when cards like Ruin Magician keeps those units ready for battle. The only
problem would be actually getting Grade 1 and 2, or at least it would be if not
for World Line Dragon. It may not be a locking deck, but who needs locks when
you are hitting for a minimum 3 stage guard 3 times?
Continued in part 2....
Daltorus
No comments:
Post a Comment