Tuesday, November 4, 2014

Fighter's Collection 2014 Analysis Part 2

Brawler, Shotgun Blow Dragon



[ACT](VC): Legion 20000 "Military Brawler, Lisei"

[AUTO](VC): [Counter Blast (2)] When this unit Legion, you may pay the cost. If you do, your opponent chooses two of his or her rear-guards, retire them, and if the number of units you have is more than your opponent's, this unit gets [Critical]+1 until end of turn.

[AUTO](VC): When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle


Military Brawler, Lisei



[AUTO](RC): During your turn, when your opponent's rear-guard is put into the drop zone, and your vanguard is Legion, this unit gets [Power]+3000 until end of turn.

Ok, this is what should be expected from a Legion. Although it will be overshadowed when Knuckle Buster enters the fray, this is a powerful set of cards that can still work in any previous neutral Narukami deck. No especial counterblasts, and even after the other Legions take over, Lisei is a great addition as it acts like Bruno, getting even more buff with every kill. Highly recommended for you Narukami players.


Eradicator, Twin Thunder Dragon



[ACT](VC) Limit Break 4: [Counter Blast (2) & Choose three cards with "Eradicator" in its card name from your hand, and discard them] Retire all rear-guards of all fighters, and if the number of retired units by this effect is three or more, this unit gets [Critical]+2 until end of turn.

[AUTO](VC): During your main phase, when your opponent's rear-guard is put into the drop zone, this unit gets [Power] +3000 until end of turn.

So, this guy is an Armor Break Dragon mixed with Tempest Bolt? It’s a very powerful card, but you need careful planning. If you think your opponent will not nullify this potential 3 damage attack, you must be out of your mind. Though with the chance of a 15000 power boost, it definitely backs up that pressure. Just make sure that when it’s all said and done, you won’t regret tossing all of your defenses away.

Hellfire Seal Dragon, Terrycloth



[AUTO] Limit Break 4: When a «Kagerō» rides this unit, choose your vanguard, that unit gets [Power]+10000 until end of turn, choose up to two of your opponent's rear-guards, retire them, your opponent looks at four cards from the top of his or her deck, search for up to two grade 2 cards, call them to separate (RC), and shuffle his or her deck.

[AUTO](VC): When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle

Ok…..I’m going to try and rate this calmly and rationally, because I need to give fair criticism to—Oh forget it, COME ON!! Kagero, I’m kind of glad this isn’t another restanding Break Ride that you monopolize on, but seriously!? Getting another Break Ride is a gift you shouldn’t be getting. To me, while it doesn’t hold up to the standard of Dauntless Drive Dragon and Dragon Overlord, I know Kagero players wouldn’t mind testing this one with Nouvelle Vogue, considering that means just less cards the opponent will be able to guard with. I’m sorry if this shows my bias, but I’m glad this is a Seal Dragon, because if it was Overlord, I’d probably rage quit.


Ancient Dragon, Volcatops



[ACT](VC) Limit Break 4:[Counter Blast (1) & Choose one of your rear-guards with "Ancient Dragon" in its card name, and retire it] Choose up to two of your rear-guards with "Ancient Dragon" in its card name, and those units get [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.
[AUTO](VC):[Choose one of your rear-guards, and retire it] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle.

It’s pretty interesting that Tachikaze would be showing a little more Rearguard support. Usually they power the Vanguard up while returning their own units. Using this with the Break Ride would be very interesting, as all columns would become aggressive, not just the Vanguard. Way to put on the pressure, Volcatops!


Shura Stealth Dragon, Yozakuracongo



[ACT](VC) Limit Break 4: [Counter Blast (1) & Choose two cards from your hand, and discard them] This unit gets [Power]+10000 until end of turn, and if the number of cards in your opponent's hand is four or greater, choose two cards at random from your opponent's hand, bind them face down, and at the end of that turn, your opponent puts those cards bound by this effect into his or her hand. This ability cannot be used for the rest of that turn.

[AUTO](VC): When this unit attacks, if the number of cards in your hand is greater than your opponent's, this unit gets [Power]+2000 until end of that battle.

A clan that has received so little support has gotten another pretty good card. It’s better if you are able to make the lowered defense worth it, so a power boost plus a bind of 2 cards is pretty nice. Dropping 2 hurts, but nothing draws can fix. But make sure this attack counts otherwise, as the defenses won’t be lowered forever.


Covert Demonic Dragon, Kasumi Rogue



[AUTO](VC) Limit Break 4: [Counter Blast (1)] When your unit is placed on (GC) from your hand, you may pay the cost. If you do, search your deck for up to one card with the same name as that unit, call it to (GC) as [Rest], and shuffle your deck.

[ACT](VC): [Counter Blast (1)] Choose one of your grade 2 or greater rear-guards, search your deck up to one card with the same name as that unit, call it to (RC), shuffle your deck, and at the end of that turn, put that unit called by this effect on the bottom of your deck

Calling a unit you just guarded with at rest to also guard? Interesting to say the least. While duplicating guard is nice for obvious reasons, it would help if the Murakumo clan had decent cards to lose. Unless you want to waste triggers from your deck to guard, you’ll have to be careful how you play this, or just go the easier route and play Break Ride Shirayuki/Mandala Lord.


Echo of Nemesis



[AUTO](VC) Limit Break 4: When this unit attacks, if the number of cards in your soul is ten or greater, until end of that battle, this unit gets [Power]+10000, and your opponent cannot call grade 1 or greater units to (GC) from his or her hand.
[ACT](VC): [Soul Blast (1)-grade 0 card] Soul Charge (2). This ability cannot be used for the rest of that turn.

Not only does this have a built in Dimension Creeper ability, it has the amazing ability to nullify nullifies. If it were an Amon card I’d probably run that card like a marathon, but it still works with the Break Ride for more column support. Run crits all around with this card and you are set, my friend.


Demonic Lord, Dudley Lucifer



[AUTO](VC) Limit Break 4: [Choose one of your rear-guards, and put it into your soul] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, choose up to one card from your hand, call it to (RC), and if that unit is a unit with "Dudley" in its card name, that unit gets [Power]+10000 until the end of turn.

[ACT](VC): [Counter Blast (1)] This unit gets [Power]+2000 until the end of turn.

The Dudley archetype hasn’t stood out much, unless you’ve been playing Bad End Dudley Emperor, but Lucifer brings it a much needed boost. Not only is it 11000 base (something Dudley Emperor lacked) But he keeps your soul charged while piling on Dudley Rearguards with a 10000 power boost. If you are tired of the Bad End Dragger, Pick up Lucifer for a change of pace, but make sure you have plenty of Dudley cards.


Bunny Queen Beast Tamer



[ACT](VC) Limit Break 4: [Counter Blast (2)] Choose up to one card from your soul for each unit you have with "Beast Tamer" in its card name, and call it to separate (RC). This ability cannot be used for the rest of that turn.

[AUTO]:When this unit is placed on (VC), search your deck for one card, put it into your soul, and shuffle your deck.

Why do you exist, Bunny Queen? Beast Tamer’s are old hat, and you know that with your ability to only call 3 units effectively doesn't help. Sliver Thorns do a much better job at Soul Calling, and while your ability to put any card into the soul is nice, your call ability requiring us to use Beast Tamers falls short. Guys, stick with Luquier on this one.


Continued in Part 3


Daltorus

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